DEATHINFIREX

Life is, in a word, rivers., 20, Femmina, FinlandiaUltimo accesso: ieri pomeriggio

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  • Wordamir

    HEEUU

    20 Apr 6:16 Rispondi
  • f3calmatter

    we aint tryin to play no games here bruh

    5 Apr 5:01 Rispondi
  • Chemin

    You can get your ass handed to you in a high hat when poking around in the wrong areas. And you can get unlucky like a motherfucker. It might seem unforgivably hard because of it, since you really can't predict certain things, but I enjoy it, and I applaud it. When it's well implemented, and makes sense that is (which it does in an open-world environment). It's part of what I enjoyed in Morrowind too. No scaling = be careful, plan ahead, and save a lot. And once your character is awesome, most things fear YOU. Such a great feeling of accomplishment and payoff that newer games seem to have forgotten.

    4 Apr 23:42 Rispondi
  • Chemin

    I would love to see a superb remake of it too. That would be more than awesome. So long as they keep the important mechanics intact, and the isometric view and gritty art style. I don't want no Blizzard graphics in my Fallout.

    3 Apr 20:42 Rispondi
  • Chemin

    I can see getting into it to be a hassle, old games are like that. I had trouble with it too when I first played it, and it took me a couple of tries (poking at it over a few years) before I really arsed myself to really do it. Once I did learn to cope with some of the mechanics I never had any problems. Actually, I found the depth of the game. And what makes it a true role-playing game in the best sense. To me, Fallout isn't that impenetrable. Yes, it's old and grandfatherly, and everything that comes with it, but If you want old-ass archaic RPGs, go for the old Might & Magic or Ultima games (or similar era). Those I haven't been able to play to this date because of their wicked outdated UIs, graphics, and mechanics.

    3 Apr 20:39 Rispondi
  • Chemin

    Yup, the Fallout universe is pretty goofy and tongue-in-cheek. But not so that is completely makes the "serious" events, and tones, ineffective. At least one can take them seriously if one wants to. I love their fake/alternate history 1950s setting. Even though the nuclear war, in fiction, happened in the 2070s or something.

    24 Mar 18:28 Rispondi
  • Chemin

    Also, welcome to the Fallout world. You'll probably be staying a while considering your first impressions. He's hacking, and whacking, and smacking. Hack, whack, chopping that meat!

    23 Mar 23:02 Rispondi
  • Chemin

    Yeah, the soundtracks of the Fallout games are so fitting and atmosphere-enhancing it hurts. This intro made me an instant fan. Ron Pearlman as a narrator? The Ink Spots on the radio? That intro made me love that song, and I think post-apocalypse every single time I hear something from that band. That's easily one of my favorite things with the Fallout franchise; the atmosphere, and the world and lore they built with it.

    23 Mar 22:48 Rispondi
  • Chemin

    The thing is, most people don't know about game development, and how much money a game actually costs to produce. People thought $150,000 for developing one character DLC for Skullgirls was outrageous. Luckily the devs gave an in-depth explanation as to why that's not as crazy as it sounds. All kickstarters have modest initial goals, mostly because people get the feeling the game will actually get made then, and the fact that the devs really want to do something with the license because nobody else is, or will. They'll probably be somewhat happy enough with just getting a shot at doing it at all, even with $900k (to take Torment as an example). Sure, the kickstarter and fund raising boon that's going on right now is getting so big that we'll probably see truckloads of ugly and dirty tricks being used. It's becoming a way to sell games nowadays. Even Steam jumped on that train. To be honest, It probably started with Minecraft who made selling an unfinished game a thing.

    23 Mar 22:42 Rispondi
  • Chemin

    And of course it's a way to get more money from fans, because that's what it's about - getting funded. The more funds they have, the more they can do with it. Avellone or not. The initial kickstarter goal is modest at best, and probably would've made a nice flash game or something. If they get $4m in the end they can probably make a somewhat substantial game out of it. If it's any good, well, that'll be something for the future to decide.

    22 Mar 19:50 Rispondi
  • Chemin

    It is, and it isn't. It's isometric, click here to go there, talk to people, yada yada. The difference is that the combat is turn-based. You take an action, the enemy takes an action - that type of true TBS. Map screen with random encounters also exists. One of the things I don't like about Fallout 1 compared to Fallout 2 is that there is a time limit for the main story. It's huge (like 500 days or something), and you probably won't have a problem with it ever, but it annoys me that it exists. It makes sense from a story perspective, but not otherwise. I hated Fallout 3 at first, because of what Bethesda had done with the license. A damn FPS? Come on! But, well, I came around to it, and started to enjoy exploring and doing side stuff (main story is crap). Yeah Avellone won't have much to do with the game I presume, although they did say he'd review everything and give input on things, apart from the character he's making.

    22 Mar 19:45 Rispondi
  • Chemin

    Also, this.

    22 Mar 15:51 Rispondi
  • Chemin

    You really should try and get involved in Fallout 1 and 2. Those are absolutely fantastic, to say the least. It took me some 3 hours to really get into Fallout 1 when I first played it, but when I did I realized why people praise those games to the sky and beyond. The second game starts out with a broken tribe trial, but after that it's back to being awesome. Yeah, the atmosphere and immersive world is one of the series' strong points. Fallout 3 was miles better than Oblivion. It was not as broken, and at least had an interesting world to explore, even though it's the same broken game engine. Obsidian has some good writers on their team so I could imagine New Vegas having an even better story, and improves the lore.

    22 Mar 15:51 Rispondi
  • Chemin

    I don't even own that game yet. Ugh, shame on me. I actually enjoyed Fallout 3 enough to be interested in New Vegas, so I should play it. It seems good enough, and is made by Obsidian. You probably have some kind of quickie verdict at hand, no? First impressions and all that jazz.

    22 Mar 0:41 Rispondi
  • NitroJava

    Cool page

    17 Mar 1:26 Rispondi
  • cold-war

    nice charts!

    12 Mar 2:37 Rispondi
  • Chemin

    If I was filthy rich, surely. Then again, you don't know, so maybe I am. Mysteries.

    9 Mar 22:06 Rispondi
  • BILLTHEBEARD

    Lots of interesting music!! Warm regards and stay blessed - Paul.

    9 Mar 15:33 Rispondi
  • Chemin

    Yeah, the donate-money-to-a-game-I-want-to-see-get-made-aspect of Kickstarter is really fascinating. The game could turn out shit for all we know. But, Kickstarter is one of the few places where a game like this could get funded, naturally, since publishers these days won't touch those old IPs and RPGs with a long stick, unless it changes to an FPS or MMORPG. Therefore fans of said IP will gladly fund and support an attempt at a sequel. Me included. Ah, yes, I never read the update in great detail. Too bad. Oh well.

    8 Mar 17:57 Rispondi
  • Chemin

    And they have Chris Avellone (lead designer of the original game) on the job.

    7 Mar 17:56 Rispondi
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Getting a cavity in Finland means you're held back a year in school.




















My super-eclectic score is currently

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Ohi on 1/12.

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